Dragon ball z kakarot meowmint11/13/2023 It’s important to note that even though Dragon Ball Z: Kakarot is an action RPG, it’s also not super far off from previous 3D Dragon Ball fighting games as far as combat is concerned. It was a really neat intersection of something that is true to the show and something that’s super useful from a gameplay perspective. One of the coolest aspects of the world exploration from what I experienced in my hands on time, was the ability to sense energy levels in order to pinpoint areas of interest, with NPC characters having small blue auras, and big story-driven enemies like Raditz having massive red auras. The purpose of this option is to either serve as an extra form of high quality anti-aliasing by running the game at higher resolutions and scaling down to the selected resolution, or for users with weaker PCs it's possible to lower the scaling below native (100) to run the game at a lower resolution for the sake of improving performance (while still keeping the UI at native).In a departure to previous Dragon Ball games, Kakarot is a full blown action role-playing game, complete with character levels, a world to explore, NPCs to talk to, sidequests to take on, items to use, moves to equip, and so on. It starts from 70 and there's increments of 5 until 200. xDĪlso, the scaling option is not limited to just 100, 150 and 200. Why couldn't they just use proper screen resolutions in the options? There are proper resolution options, those 100/150/200 options are resolution scaling options, they're just an extra beyond the regular resolution options.įor example, I have mine with the resolution set at 1920x1080 and the resolution scaling set at 150 (which is basically running the game at 2880x1620 and dowsamping to my native 1080p resolution).Ī player can even set the resolution to 4K and the scaling option to 200, which would basically be running the game at 8K and downsampling to 4K (though not even a 2080 Ti can handle that at 60fps). Originally posted by FroBodine:Why did the devs choose 100, 150, and 200 for resolution settings?!? What does this even mean? No game that I have ever played has used those numbers for resolution settings. If you have anything else that has worked for you, please post below. this should force those resolutions in game. under global settings go to DSR - Factorsĥ. go to manage 3D setting on the right sideģ. right click desktop and select Nvidia control panel.Ģ. > 100 = 1080p (assuming your monitor/game are set to 1080p)ġ. In the DBZ settings, increase the internal resolution from 100 to: Increase the resolution from the Nvidia/AMD control panel - This will allow you to force a resolution into the game if needed. If you have 2 monitors turn/unplug your second one - DBZ sometimes has an issue with detecting the max resolution of the secondary monitor.ģ. Make sure windows screen resolution is set to the highest resolution - DBZ setting will only go as high as windows.Ģ. in the list of settings, set "Vertical Sync" to Onġ. use the dropdown to select the game if it's there, but if it's not, click the "Add" button and add the game's executable (DRAGON BALL Z KAKAROT\AT\Binaries\Win64\AT-Win64-Shipping.exe) in the "3D Settings" section, go to the "Manage 3D Settings" option right mouse click in your desktop and click NVidia control panel > go into your graphics card control panel and force Vsync on Note: make sure to add the correct executable when creating the profile -ĭRAGON BALL Z KAKAROT\AT\Binaries\Win64\AT-Win64-Shipping.exe > force Vsync through graphics card drivers > create a profile for the game in the graphics card drivers control panel If your experiencing screen tearing (borderless or fullscreen) - follow below: If you want to run the game at 60fps, turn off this settingģ. If Fullscreen, turn Vsync off - Vsync caps the game at 30 fps. Vsync works at 60 FPS in borderless window mode.Ģ. The game is able to run 4k 60FPS but if your stuck at 1080p here are some things to help with that.ġ.
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